/* * thread.h * * Copyright (c) 2012-2019 Nikias Bassen, All Rights Reserved. * Copyright (c) 2012 Martin Szulecki, All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef __THREAD_H #define __THREAD_H #include #include #ifdef WIN32 typedef void* HANDLE; typedef HANDLE THREAD_T; #pragma pack(push, 8) struct _CRITICAL_SECTION_ST { void* DebugInfo; long LockCount; long RecursionCount; HANDLE OwningThread; HANDLE LockSemaphore; #if defined(_WIN64) unsigned __int64 SpinCount; #else unsigned long SpinCount; #endif }; #pragma pack(pop) typedef struct _CRITICAL_SECTION_ST mutex_t; typedef struct { HANDLE sem; } cond_t; typedef volatile struct { long lock; int state; } thread_once_t; #define THREAD_ONCE_INIT {0, 0} #define THREAD_ID GetCurrentThreadId() #define THREAD_T_NULL (THREAD_T)NULL #else #include #include #include typedef pthread_t THREAD_T; typedef pthread_mutex_t mutex_t; typedef pthread_cond_t cond_t; typedef pthread_once_t thread_once_t; #define THREAD_ONCE_INIT PTHREAD_ONCE_INIT #define THREAD_ID pthread_self() #define THREAD_T_NULL (THREAD_T)NULL #endif typedef void* (*thread_func_t)(void* data); LIMD_GLUE_API int thread_new(THREAD_T* thread, thread_func_t thread_func, void* data); LIMD_GLUE_API void thread_detach(THREAD_T thread); LIMD_GLUE_API void thread_free(THREAD_T thread); LIMD_GLUE_API int thread_join(THREAD_T thread); LIMD_GLUE_API int thread_alive(THREAD_T thread); LIMD_GLUE_API int thread_cancel(THREAD_T thread); #ifdef WIN32 #undef HAVE_THREAD_CLEANUP #else #ifdef HAVE_PTHREAD_CANCEL #define HAVE_THREAD_CLEANUP 1 #define thread_cleanup_push(routine, arg) pthread_cleanup_push(routine, arg) #define thread_cleanup_pop(execute) pthread_cleanup_pop(execute) #endif #endif LIMD_GLUE_API void mutex_init(mutex_t* mutex); LIMD_GLUE_API void mutex_destroy(mutex_t* mutex); LIMD_GLUE_API void mutex_lock(mutex_t* mutex); LIMD_GLUE_API void mutex_unlock(mutex_t* mutex); LIMD_GLUE_API void thread_once(thread_once_t *once_control, void (*init_routine)(void)); LIMD_GLUE_API void cond_init(cond_t* cond); LIMD_GLUE_API void cond_destroy(cond_t* cond); LIMD_GLUE_API int cond_signal(cond_t* cond); LIMD_GLUE_API int cond_wait(cond_t* cond, mutex_t* mutex); LIMD_GLUE_API int cond_wait_timeout(cond_t* cond, mutex_t* mutex, unsigned int timeout_ms); #endif