/* * Structure.h * Structure node type for C++ binding * * Copyright (c) 2009 Jonathan Beck All Rights Reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef PLIST_STRUCTURE_H #define PLIST_STRUCTURE_H #include #include #include namespace PList { class Structure : public Node { public : virtual ~Structure(); uint32_t GetSize() const; std::string ToXml() const; std::vector ToBin() const; virtual void Remove(Node* node) = 0; static Structure* FromXml(const std::string& xml); static Structure* FromBin(const std::vector& bin); protected: Structure(Node* parent = NULL); Structure(plist_type type, Node* parent = NULL); void UpdateNodeParent(Node* node); private: Structure(Structure& s); Structure& operator=(const Structure& s); }; }; #endif // PLIST_STRUCTURE_H