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/**
 * types.h
 */

#ifndef __WII_TYPES_H__
#define __WII_TYPES_H__

#ifndef ATTRIBUTE_ALIGN
# define ATTRIBUTE_ALIGN(v)	__attribute__((aligned(v)))
#endif
#ifndef ATTRIBUTE_PACKED
# define ATTRIBUTE_PACKED	__attribute__((packed))
#endif

enum sig_type {
	RSA_4096 = 0x00010000,
	RSA_2048 = 0x00010001
};

typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned int u32;
typedef unsigned long long u64;

u16 be16(const u8 *p);
u32 be32(const u8 *p);
u64 be64(const u8 *p);
void wbe16(u8 *p, u16 x);
void wbe32(u8 *p, u32 x);
void wbe64(u8 *p, u64 x);

#define round_up(x,n) (-(-(x) & -(n)))

void hexdump(u8 *data, u32 len);

/* Wii */

extern const u32 WII_BLOCK_SIZE;

enum title_categories {
	TITLE_CATEGORY_SYSTEM		= 0x00001,
	TITLE_CATEGORY_SAVEDATA		= 0x10000,
	TITLE_CATEGORY_CHANNEL		= 0x10001,
	TITLE_CATEGORY_SYSTEM_CHANNEL	= 0x10002,
	TITLE_CATEGORY_GAME_CHANNEL	= 0x10004,
	TITLE_CATEGORY_HIDDEN_CHANNEL	= 0x10008
};

#endif