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/*
* Structure.h
* Structure node type for C++ binding
*
* Copyright (c) 2009 Jonathan Beck All Rights Reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef PLIST_STRUCTURE_H
#define PLIST_STRUCTURE_H
#include <plist/Node.h>
#include <string>
#include <vector>
namespace PList
{
class Structure : public Node
{
public :
virtual ~Structure();
uint32_t GetSize() const;
std::string ToXml() const;
std::vector<char> ToBin() const;
virtual void Remove(Node* node) = 0;
static Structure* FromXml(const std::string& xml);
static Structure* FromBin(const std::vector<char>& bin);
protected:
Structure(Node* parent = NULL);
Structure(plist_type type, Node* parent = NULL);
void UpdateNodeParent(Node* node);
private:
Structure(Structure& s);
Structure& operator=(const Structure& s);
};
};
#endif // PLIST_STRUCTURE_H
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