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authorGravatar Nikias Bassen2010-12-31 12:50:25 +0100
committerGravatar Nikias Bassen2010-12-31 12:50:25 +0100
commitcb1856baae5d23edc55865bec5beb276f515a2df (patch)
tree4bb617f1e65d8f0e69cca1b63c77dfee8cd851b6 /src
parent24fcbd516530590a3b8e48d549440fb8cfdbd06a (diff)
downloadsbmanager-cb1856baae5d23edc55865bec5beb276f515a2df.tar.gz
sbmanager-cb1856baae5d23edc55865bec5beb276f515a2df.tar.bz2
Add icon shadow and label shadow if a wallpaper is available
Diffstat (limited to 'src')
-rw-r--r--src/gui.c105
-rw-r--r--src/sbitem.c9
-rw-r--r--src/sbitem.h2
3 files changed, 113 insertions, 3 deletions
diff --git a/src/gui.c b/src/gui.c
index 10b75bd..45862bf 100644
--- a/src/gui.c
+++ b/src/gui.c
@@ -64,6 +64,7 @@ ClutterColor dock_item_text_color = { 255, 255, 255, 255 };
ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff }; /* Black */
ClutterColor battery_color = { 0xff, 0xff, 0xff, 0x9f };
ClutterColor spinner_color = { 0xff, 0xff, 0xff, 0xf0 };
+ClutterColor label_shadow_color = { 0x00, 0x00, 0x00, 0xe0 };
const char FOLDER_LARGE_FONT[] = "FreeSans Bold 18px";
@@ -87,6 +88,7 @@ ClutterActor *page_indicator = NULL;
ClutterActor *page_indicator_group = NULL;
ClutterActor *fade_rectangle = NULL;
ClutterActor *spinner = NULL;
+ClutterActor *icon_shadow = NULL;
ClutterTimeline *spinner_timeline = NULL;
ClutterTimeline *clock_timeline = NULL;
@@ -906,8 +908,15 @@ static gboolean folderview_close_finish(gpointer user_data)
gfloat newwidth = clutter_actor_get_width(item->label);
gfloat xshift = -(newwidth-oldwidth)/2;
clutter_actor_move_by(item->label, xshift, 0);
+ if (item->label_shadow) {
+ clutter_text_set_text(CLUTTER_TEXT(item->label_shadow), newname);
+ clutter_actor_move_by(item->label_shadow, xshift, 0);
+ }
}
clutter_actor_show(item->label);
+ if (item->label_shadow) {
+ clutter_actor_show(item->label_shadow);
+ }
ClutterActor *newparent = clutter_actor_get_parent(item->texture);
GList *subitems = item->subitems;
@@ -1016,6 +1025,9 @@ static void folderview_open(SBItem *item)
ypos = 24.0+(gfloat)((int)(i / 4)+1) * 88.0;
xpos = 16 + ((i % 4))*76.0;
clutter_actor_hide(it->label);
+ if (it->label_shadow) {
+ clutter_actor_hide(it->label_shadow);
+ }
fldr = act;
} else {
clutter_actor_set_opacity(act, 64);
@@ -1037,6 +1049,9 @@ static void folderview_open(SBItem *item)
gfloat totalwidth = count*60.0 + (count-1) * spacing;
xpos = (STAGE_WIDTH - totalwidth)/2.0 + (i*60.0) + (i*spacing);
clutter_actor_hide(it->label);
+ if (it->label_shadow) {
+ clutter_actor_hide(it->label_shadow);
+ }
is_dock_folder = TRUE;
fldr = act;
} else {
@@ -1047,6 +1062,10 @@ static void folderview_open(SBItem *item)
/* hide page indicators */
clutter_actor_hide(page_indicator_group);
+ if (item->texture_shadow) {
+ clutter_actor_hide(item->texture_shadow);
+ }
+
/* make snapshot from the stage */
guchar *shot = clutter_stage_read_pixels(CLUTTER_STAGE(stage), 0, 0, STAGE_WIDTH, STAGE_HEIGHT);
if (!shot) {
@@ -1054,6 +1073,10 @@ static void folderview_open(SBItem *item)
return;
}
+ if (item->texture_shadow) {
+ clutter_actor_show(item->texture_shadow);
+ }
+
/* upper */
aniupper = clutter_group_new();
clutter_container_add_actor(CLUTTER_CONTAINER(stage), aniupper);
@@ -1234,6 +1257,9 @@ static gboolean item_button_press_cb(ClutterActor *actor, ClutterButtonEvent *ev
if (item->is_dock_item) {
clutter_text_set_color(CLUTTER_TEXT(item->label), &item_text_color);
clutter_actor_set_y(item->label, clutter_actor_get_y(item->texture) + 62.0);
+ if (item->label_shadow) {
+ clutter_actor_set_y(item->label_shadow, clutter_actor_get_y(item->texture) + 62.0 + 1.0);
+ }
diffx = dock_area.x1;
diffy = dock_area.y1;
} else {
@@ -1301,6 +1327,9 @@ static gboolean item_button_release_cb(ClutterActor *actor, ClutterButtonEvent *
if (item->is_dock_item) {
clutter_text_set_color(CLUTTER_TEXT(item->label), &dock_item_text_color);
clutter_actor_set_y(item->label, clutter_actor_get_y(item->texture) + 67.0);
+ if (item->label_shadow) {
+ clutter_actor_set_y(item->label_shadow, clutter_actor_get_y(item->texture) + 67.0 + 1.0);
+ }
clutter_actor_reparent(sc, the_dock);
clutter_actor_set_position(sc,
clutter_actor_get_x(sc) - dock_area.x1, clutter_actor_get_y(sc) - dock_area.y1);
@@ -1457,7 +1486,23 @@ static void gui_draw_subitems(SBItem *item)
if (subitem && subitem->texture && !subitem->drawn && subitem->node) {
subitem->is_dock_item = FALSE;
ClutterActor *sgrp = clutter_group_new();
- ClutterActor *actor = subitem->texture;
+ ClutterActor *actor;
+ // icon shadow
+ actor = subitem->texture_shadow;
+ if (actor) {
+ clutter_container_add_actor(CLUTTER_CONTAINER(sgrp), actor);
+ clutter_actor_set_position(actor, -12.0, -12.0);
+ clutter_actor_show(actor);
+ }
+ // label shadow
+ actor = subitem->label_shadow;
+ if (actor) {
+ clutter_container_add_actor(CLUTTER_CONTAINER(sgrp), actor);
+ clutter_actor_set_position(actor, (59.0 - clutter_actor_get_width(actor)) / 2 + 1.0, 62.0 + 1.0);
+ clutter_actor_show(actor);
+ }
+
+ actor = subitem->texture;
clutter_container_add_actor(CLUTTER_CONTAINER(sgrp), actor);
clutter_actor_set_position(actor, 0.0, 0.0);
clutter_actor_set_reactive(actor, TRUE);
@@ -1503,7 +1548,22 @@ static void gui_show_icons()
if (item && item->texture && !item->drawn && item->node) {
item->is_dock_item = TRUE;
ClutterActor *grp = clutter_group_new();
- ClutterActor *actor = item->texture;
+ ClutterActor *actor;
+ // icon shadow
+ actor = item->texture_shadow;
+ if (actor) {
+ clutter_container_add_actor(CLUTTER_CONTAINER(grp), actor);
+ clutter_actor_set_position(actor, xpos-12, ypos-12);
+ clutter_actor_show(actor);
+ }
+ // label shadow
+ actor = item->label_shadow;
+ if (actor) {
+ clutter_container_add_actor(CLUTTER_CONTAINER(grp), actor);
+ clutter_actor_set_position(actor, xpos + (59.0 - clutter_actor_get_width(actor)) / 2 + 1.0, ypos + 67.0 + 1.0);
+ clutter_actor_show(actor);
+ }
+ actor = item->texture;
clutter_container_add_actor(CLUTTER_CONTAINER(grp), actor);
clutter_actor_set_position(actor, xpos, ypos);
clutter_actor_set_reactive(actor, TRUE);
@@ -1538,7 +1598,23 @@ static void gui_show_icons()
if (item && item->texture && !item->drawn && item->node) {
item->is_dock_item = FALSE;
ClutterActor *grp = clutter_group_new();
- ClutterActor *actor = item->texture;
+ ClutterActor *actor;
+ // icon shadow
+ actor = item->texture_shadow;
+ if (actor) {
+ clutter_container_add_actor(CLUTTER_CONTAINER(grp), actor);
+ clutter_actor_set_position(actor, xpos-12, ypos-12);
+ clutter_actor_show(actor);
+ }
+
+ // label shadow
+ actor = item->label_shadow;
+ if (actor) {
+ clutter_container_add_actor(CLUTTER_CONTAINER(grp), actor);
+ clutter_actor_set_position(actor, xpos + (59.0 - clutter_actor_get_width(actor)) / 2 + 1.0, ypos + 62.0 + 1.0);
+ clutter_actor_show(actor);
+ }
+ actor = item->texture;
clutter_container_add_actor(CLUTTER_CONTAINER(grp), actor);
clutter_actor_set_position(actor, xpos, ypos);
clutter_actor_set_reactive(actor, TRUE);
@@ -1584,9 +1660,18 @@ static gboolean sbitem_texture_new(gpointer data)
/* create item */
item->texture = actor;
+ if (wallpaper) {
+ actor = clutter_clone_new(icon_shadow);
+ clutter_actor_set_size(actor, 59.0+24.0, 62.0+24.0);
+ item->texture_shadow = actor;
+ }
+
char *txtval = sbitem_get_display_name(item);
if (txtval) {
item->label = clutter_text_new_with_text(ITEM_FONT, txtval);
+ if (wallpaper) {
+ item->label_shadow = clutter_text_new_full(ITEM_FONT, txtval, &label_shadow_color);
+ }
}
if (err) {
fprintf(stderr, "ERROR: %s\n", err->message);
@@ -2038,6 +2123,20 @@ GtkWidget *gui_init()
clutter_container_add_actor(CLUTTER_CONTAINER(stage), page_indicator);
}
+ /* icon shadow texture dummy, cloned when drawing the icons */
+ icon_shadow = clutter_texture_new();
+ clutter_texture_set_load_async(CLUTTER_TEXTURE(icon_shadow), TRUE);
+ clutter_texture_set_from_file(CLUTTER_TEXTURE(icon_shadow), SBMGR_DATA "/iconshadow.png", &err);
+ if (err) {
+ fprintf(stderr, "Could not load texture " SBMGR_DATA "/iconshadow.png" ": %s\n", err->message);
+ g_error_free(err);
+ err = NULL;
+ }
+ if (icon_shadow) {
+ clutter_actor_hide(icon_shadow);
+ clutter_container_add_actor(CLUTTER_CONTAINER(stage), icon_shadow);
+ }
+
/* folder marker */
folder_marker = clutter_texture_new();
clutter_texture_set_load_async(CLUTTER_TEXTURE(folder_marker), TRUE);
diff --git a/src/sbitem.c b/src/sbitem.c
index b780050..de1a274 100644
--- a/src/sbitem.c
+++ b/src/sbitem.c
@@ -99,6 +99,15 @@ void sbitem_free(SBItem *item)
item->texture = NULL;
}
}
+ if (item->texture_shadow && CLUTTER_IS_ACTOR(item->texture_shadow)) {
+ clutter_actor_destroy(item->texture_shadow);
+ item->texture_shadow = NULL;
+ }
+ if (item->label_shadow && CLUTTER_IS_ACTOR(item->label_shadow)) {
+ clutter_actor_destroy(item->label_shadow);
+ item->label_shadow = NULL;
+ }
+
if (item->subitems) {
g_list_foreach(item->subitems, (GFunc)(g_func_sbitem_free), NULL);
g_list_free(item->subitems);
diff --git a/src/sbitem.h b/src/sbitem.h
index d38769a..5fee28c 100644
--- a/src/sbitem.h
+++ b/src/sbitem.h
@@ -33,7 +33,9 @@
typedef struct {
plist_t node;
ClutterActor *texture;
+ ClutterActor *texture_shadow;
ClutterActor *label;
+ ClutterActor *label_shadow;
gboolean drawn;
gboolean is_dock_item;
gboolean is_folder;