diff options
| -rw-r--r-- | src/gui.c | 18 | 
1 files changed, 17 insertions, 1 deletions
@@ -931,7 +931,23 @@ static void gui_draw_subitems(SBItem *item)          SBItem *subitem = (SBItem*)g_list_nth_data(item->subitems, i);          if (subitem && subitem->texture && !subitem->drawn && subitem->node) {              subitem->is_dock_item = FALSE; -            ClutterActor *suba = subitem->texture; +            ClutterActor *sgrp = clutter_group_new(); +            ClutterActor *actor = subitem->texture; +            clutter_container_add_actor(CLUTTER_CONTAINER(sgrp), actor); +            clutter_actor_set_position(actor, 0.0, 0.0); +            clutter_actor_set_reactive(actor, TRUE); +            clutter_actor_show(actor); + +            actor = subitem->label; +            clutter_actor_set_position(actor, (59.0 - clutter_actor_get_width(actor)) / 2, 62.0); +            clutter_text_set_color(CLUTTER_TEXT(actor), &item_text_color); +            clutter_actor_show(actor); +            clutter_container_add_actor(CLUTTER_CONTAINER(sgrp), actor); +            clutter_container_add_actor(CLUTTER_CONTAINER(grp), sgrp); +            clutter_actor_hide(sgrp); + +            ClutterActor *suba = clutter_clone_new(subitem->texture); +            clutter_actor_unparent(suba);              clutter_container_add_actor(CLUTTER_CONTAINER(grp), suba);              clutter_actor_set_scale(suba, 0.22, 0.22);              clutter_actor_set_position(suba, 8.0 + (i%3)*15.0, 8.0 + ((double)(int)((int)i/(int)3))*16.0);  | 
