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-rw-r--r--src/gui.c16
1 files changed, 10 insertions, 6 deletions
diff --git a/src/gui.c b/src/gui.c
index edd5229..b2eeadd 100644
--- a/src/gui.c
+++ b/src/gui.c
@@ -737,7 +737,7 @@ static gboolean stage_motion_cb(ClutterActor *actor, ClutterMotionEvent *event,
selected_folder->subitems = g_list_remove(selected_folder->subitems, selected_item);
selected_folder->subitems =
iconlist_insert_item_at(selected_folder->subitems, selected_item, (center_x - 0.0), (center_y - split_pos - clutter_actor_get_y(aniupper)), 0, 4);
- gui_folder_align_icons(selected_folder, TRUE);
+ gui_folder_align_icons(selected_folder, TRUE);
} else if (selected_item->is_dock_item) {
dockitems = g_list_remove(dockitems, selected_item);
if (center_y >= dock_area.y1) {
@@ -999,20 +999,24 @@ static void folderview_open(SBItem *item)
}
/* upper */
- aniupper = clutter_texture_new();
- clutter_texture_set_from_rgb_data(CLUTTER_TEXTURE(aniupper), shot, TRUE, STAGE_WIDTH, ypos, STAGE_WIDTH*4, 4, CLUTTER_TEXTURE_NONE, NULL);
+ aniupper = clutter_group_new();
clutter_container_add_actor(CLUTTER_CONTAINER(stage), aniupper);
+ act = clutter_texture_new();
+ clutter_texture_set_from_rgb_data(CLUTTER_TEXTURE(act), shot, TRUE, STAGE_WIDTH, ypos, STAGE_WIDTH*4, 4, CLUTTER_TEXTURE_NONE, NULL);
+ clutter_container_add_actor(CLUTTER_CONTAINER(aniupper), act);
clutter_actor_set_position(aniupper, 0, 0);
clutter_actor_set_reactive(aniupper, TRUE);
clutter_actor_show(aniupper);
clutter_actor_raise_top(aniupper);
/* lower */
- anilower = clutter_texture_new();
- clutter_texture_set_from_rgb_data(CLUTTER_TEXTURE(anilower), shot, TRUE, STAGE_WIDTH, STAGE_HEIGHT, STAGE_WIDTH*4, 4, CLUTTER_TEXTURE_NONE, NULL);
+ anilower = clutter_group_new();
clutter_container_add_actor(CLUTTER_CONTAINER(stage), anilower);
+ act = clutter_texture_new();
+ clutter_texture_set_from_rgb_data(CLUTTER_TEXTURE(act), shot, TRUE, STAGE_WIDTH, STAGE_HEIGHT, STAGE_WIDTH*4, 4, CLUTTER_TEXTURE_NONE, NULL);
+ clutter_actor_set_clip(act, 0.0, ypos, (gfloat)(STAGE_WIDTH), (gfloat)(STAGE_HEIGHT)-ypos);
+ clutter_container_add_actor(CLUTTER_CONTAINER(anilower), act);
clutter_actor_set_position(anilower, 0, 0);
- clutter_actor_set_clip(anilower, 0.0, ypos, (gfloat)(STAGE_WIDTH), (gfloat)(STAGE_HEIGHT)-ypos);
clutter_actor_set_reactive(anilower, TRUE);
clutter_actor_show(anilower);
clutter_actor_raise_top(anilower);