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@@ -1,218 +0,0 @@ -Background -========== - -'usbmuxd' stands for "USB multiplexing daemon". This daemon is in charge of -multiplexing connections over USB to an iPhone or iPod touch. To users, it means -you can sync your music, contacts, photos, etc. over USB. To developers, it -means you can connect to any listening localhost socket on the device. usbmuxd -is not used for tethering data transfer, which uses a dedicated USB interface as -a virtual network device. - -Multiple connections to different TCP ports can happen in parallel. An example -(and useful) tool called 'iproxy' is included that allows you to forward -localhost ports to the device---allows SSH over USB on jailbroken devices, or -allowing access the lockdown daemon (and then to all of the file access, sync, -notification and backup services running on the device). - -The higher-level layers are handled by libimobiledevice. 'ifuse' is then able -to sit on top of this and mount your device's AFC filesystem share. - -There is also a Python implementation of the client library in the python-client -library, and an example tcprelay.py which performs a similar function to iproxy. -This implementation supports OSX and Windows and the new iTunes plist-based -usbmuxd protocol, so it is portable and will run on those operating systems with -no modification, using Apple's native usbmuxd. This is useful if you need to -tunnel to your device from another OS in a pinch. Run python tcpclient.py --help -for usage information. - -License -======= - -The contents of this package are licensed under the GNU General Public License, -versions 2 or 3 (see COPYING.GPLv2 and COPYING.GPLv3), except for libuxbmuxd -which is licensed under the GNU Lesser General Public License, version 2.1 or, -at your option, any later version (see COPYING.LGPLv2.1). If a more permissive -license is specified at the top of a source file, it takes precedence over this. - -Legal -===== - -Apple, iPhone, and iPod touch are trademarks of Apple Inc., registered in the -U.S. and other countries. - -Building -======== - - mkdir build - cd build - cmake .. - make - sudo make install - -You should also create a 'usbmux' user that has access to USB devices on your -system. Alternatively, you can pass a different username after the -U argument. - -Running (with magic) -==================== - - (Unplug + replug your jailbroken device) - ./iproxy 2222 22 & - ssh -p 2222 root@localhost - -Hopefully you get the normal SSH login prompt. You may still lots of debugging -output for the moment. If this is getting in the way of your ssh login, then -run the 'ssh' command from a different xterminal or virtual console. Of course, -you need to have OpenSSH installed on your jailbroken device for this to work. - -If you have iFuse, you can run "ifuse <mountpoint">. This doesn't require -iproxy and works on all devices, jailbroken or not. - -Running (without magic) -======================= - -If 'udev' is _not_ automatically running on your machine and picking up the new -.rules file, you will need to start usbmuxd by hand first. Check it's running -and that there is only one copy with 'ps aux | grep -usbmuxd'. - - sudo usbmuxd -U -v -v & - ./iproxy 2222 22 & - ssh -p 2222 root@localhost - -Tip: Starting SSH if disabled -============================= - -If your device is rooted, but SSH isn't started and you _cannot_ (for instance, -cracked/broken screen) get to the Services control panel on the device, then you -can start the SSH service over the USB by mounting the (jailbroken) filesystem. - -You will need to mount it using 'ifuse --afc2' (to access the root directory of -the device), and then edit: - - /Library/LaunchDaemons/com.openssh.sshd.plist - -to _remove_ the lines: - - <key>Disabled</key> - <true/> - -Reboot the device and then sshd should be running. - -TODO -==== - -The server currently assumes that the device is well-behaved and does not do a -bunch of checks like looking for the expected SEQ and ACK numbers from it. This -is normally not an issue, but it's annoying for debugging because lost packets -(which shouldn't happen, but can happen if the code is buggy) mean that stuff -gets out of sync and then might crash and burn dozens of packets later. - -The server needs more testing, and some optimizing. - -Someone should probably do some edge-case testing on the TCP stuff. - -The outgoing ACK handling on the server probably needs some thought. Currently, -when there's an outstanding ACK, we send it after a timeout (to avoid sending -a no-payload ACK packet for everything the phone sends us). However, there's -probably a better way of doing this. - -Architecture information -======================== - -The iPhone / iPod Touch basically implements a rather strange USB networking -system that operates at a higher level. It is of course completely proprietary. -Generally speaking, this is what goes on in a typical usage scenario: - -0. iTunes opens a connection to usbmuxd and asks it for device notifications -1. User inserts phone into computer -2. usbmuxd notices the phone and pings it with a version packet -3. phone replies -4. usbmuxd now considers the phone to be connected and tells iTunes -5. iTunes opens another separate connection to usbmuxd and asks it to connect - to, say, the afc port on the device -6. usbmuxd sends a pseudo-TCP SYN packet to the phone -7. the phone's kernel driver receives the SYN packet and itself opens a - TCP connection to localhost on the afc port -8. the phone replies with a pseudo-TCP SYN/ACK indicating that the port is open - and the connection can proceed -7. usbmuxd sends a final ACK to the phone -8. usbmuxd replies to iTunes with a "connection successful" message -9. any data that iTunes writes to the usbmuxd socket from now on is forwarded, - through pseudo-TCP, through USB, back into a more regular TCP connection to - localhost, to the afc daemon on the phone, and vice versa - -The usbmuxd protocol is a relatively simple binary message protocol documented -here: - -http://wikee.iphwn.org/usb:usbmux - -Note that once a connection is established the UNIX socket essentially becomes -a dedicated pipe to the TCP connction and no more high-level control is -possible (closing the socket closes the TCP connection). Ditto for the "listen -for devices" mode - usbmuxd will reject any commands in such mode, and the -socket essentially becomes a dedicated device notification pipe. This means -that you need, at minimum, TWO connections to usbmuxd to do anything useful. - -On Windows, usbmuxd works the same way but a TCP connection to localhost port -27015 replaces the UNIX socket. On OSX, the UNIX socket is /var/run/usbmuxd. The -server and client implemented here default the same /var/run/usbmuxd socket. - -The phone protocol operates over a pair of USB bulk endpoints. There is an outer -layer used for packet size info and a "protocol" (version and TCP are the only -two options), and that header is followed by TCP headers for actual data comms. -However, the protocol isn't actual TCP, just a custom protocol which for some -reason uses a standard TCP header and leaves most fields unused. - -There is no reordering or retransmission. There are no checksums, no URG, no -PSH, no non-ACK, no FIN. What there *is* is the SEQ/ACK/window mechanism used -for flow control, and RST is used as the only connection teardown mechanism (and -also for "connection refused"), and the connection startup is SYN/SYNACK/ACK. - -Windows are constant-scaled by 8 bits. This is legal TCP as long as the -corresponding option is negotiated. Of course, no such negotiation happens on -this protocol. - -Note that, since there are no retransmissions, there is some overlap between ACK -and window for flow control. For example, the server doesn't ever touch its -window size, and just refuses to ACK stuff if its buffers are full and the -client isn't reading data. The phone happily seems to stop sending stuff. - -Also, if the phone RSTs you out of nowhere, look at the packet payload for a -textual error message. Note: if it claims to suffer from amnesia, that probably -means you overflowed its input buffer by ignoring its flow control / window -size. Go figure. Probably a logic bug in the kernel code. - -Note that all normal packets need to have flags set to ACK (and only ACK). There -is no support for, erm, not-acking. Keep the ack number field valid at all -times. - -The usbmuxd CONNECT request port field is byte-swapped (network-endian). This is -even more annoying for the plist based protocol, since it's even true there -(where the field is plain text). So even for the plain text int, you need to -swap the bytes (port 22 becomes <integer>5632</integer>). I have no clue if this -is the case on the new plist protocol on PPC macs (is the newer iTunes available -for those?) - -There are a bunch of gotchas due to the USB framing, and this is even worse -because implementations tend to get it wrong (i.e. libusb, and this is the -reason for the patch). Basically, USB Bulk offers, at the low level, the ability -to transfer packets from 0 to wMaxPacketSize (512 here) bytes, period. There is -no other support for higher level framing of transfers. The way you do those is -by breaking them up into packets, and the final shorter packet marks the end of -the transfer. The critical bit is that, if the transfer happens to be divisible -by 512, you send a zero-length packet (ZLP) to indicate the end of the transfer. -Libusb doesn't set this option by default and the iPhone gets packets stuck to -each other, which it doesn't like. Actually, this framing is sort of redundant -because the usbmux packet header includes a length field, but the phone still -wants the ZLPs or else it breaks. To make matters worse, usbdevfs imposes a max -transfer size of 16k, so libusb breaks transfers into that size. This is okay -for sending as long as the ZLP is only added to the last transfer (the patch -does that), but it can easily cause nasty race conditions on RX due to libusb -doing multiple outstanding reads at the same time and then cancelling the rest -when shorter data arrives (but what if some data got into the other requests -already?), so we only do 16k reads and stick them together ourselves by looking -at the packet size header. We still depend on ZLPs being sent to end transfers -at non-16k boundaries that are multiples of 512, but that seems to work fine. I -guess the ZLPs might cause spurious 0-byte transfers to show up on RX if things -line up right, but we ignore those. By the way, the maximum packet/transfer size -is 65535 bytes due to the 16-bit length header of the usbmux protocol. |